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Nama saya Noer Ramadhan, tetapi anda semua bisa memanggil saya Adan...Saya hanyalah seseorang yang biasa-biasa saja dan bukanlah orang yang pintar, tetapi saya ingin berusaha dan mencoba mempelajari serta mengembangkan sesuatu yang menarik bagi saya...Well,,saya rasa itu saja sekilas tentang saya...So, Thanks's for your visit...

October 24, 2011

PS Vita Launches February 22

Sony confirms early 2012 European, North American, and Australian release date, pricing, for next handheld gaming system.

The PlayStation Vita finally has a release date. Sony today confirmed that its next portable gaming system will arrive in North America, Europe, Latin America, Australasia, the Middle East, and Africa on February 22. That puts the system's international launch two months after its Japanese debut, as Sony confirmed a December 17 bow for the hardware in its home territory of Japan.

A Wi-Fi-only version of the Vita will cost $249, and a Wi-Fi/3G model will retail for $299. European pricing for the console will be €249 (Wi-Fi) and €299 (Wi-Fi/3G), while Japanese pricing will be ¥24,980 (Wi-Fi) and ¥29,980 (Wi-Fi/3G).

In Australia, the Vita will cost A$450 for the Wi-Fi/3G model, and A$350 for the Wi-Fi-only version, while in the UK the 3G version will cost £279.99, and the Wi-Fi-only version will retail for £229.99. 

While the launch dates and prices for the PS Vita are set, there remain a number of questions regarding the handheld. For one, the international launch lineups remain unknown. The Japanese lineup has already been detailed as consisting of 26 titles, among them Ultimate Marvel vs. Capcom 3, Uncharted: Golden Abyss, and Lord of Apocalypse. Additionally, Sony has said the system's US-based 3G service will be provided by AT&T, but hasn't revealed any pricing for the data plans, or whether they would be contractual or monthly. 


October 20, 2011

Ryu Hayabusa


Ryu Hayabusa(龍 隼 Ryū Hayabusa Dragon Peregrine Falcon) is the main protagonist in the Ninja Gaiden series developed by Team Ninja and published by Tecmo. Ryu is also known as "the Super Ninja" or "the Singular Super Ninja", "Dragon Ninja" and "the Modern Day Ninja"


Ryu is the epitome of a present day ninja, his Legendary Black Falcon outfit's sleek design is similar to that of the modern special ops agent, while the tabi boots, ninja head piece, mask, scarf and shin/forearm guards are reminiscent of the ancient ninja warrior. His classic Ryuken outfit sports a traditional ninja uniform with a slight 80s twist. The Hayabusa clan standard purple ninja uniform Ryu initially wears is the most traditional of his ninja attire.
Physically Ryu Hayabusa is a young man in his early 20s, standing at 5'10" and weighing in at 172 lbs. He is in peak physical condition with a muscular build. As a ninja, most of his costumes and attire conceal his face, revealing only his eyes, one of his most distinctive features. Ryu's eyes feature dragon green coloration with a slight golden hue and an Asian shaped epicanthic fold. This golden hue feature is more prominent accompanied with his wardrobe composed of mostly dark colors, something that points out even more of his peculiar eyes and gives him an intimidating appearance.
Underneath the ninja mask and hood reveals a youthful face, and long brown hair that is usually tied back in a ponytail, a completely opposite appearance to what many would expect, given his deadly skills and calculative, savage brutality in battle


While mostly silent, Ryu has the demeanor and wisdom of a man far older than himself, due to his prolific lineage and mantle as a respected ninja. His exploits have given him an attitude far removed from most others, and he understands things in more abstract and philosophical terms. He adopts a tranquil nature, free flowing most of the time, but unforgiving and crushing when roused.
As a ninja on a mission Ryu is a man of unstoppable will, his indomitable spirit is shown further in his exploits, refusing to give up and overcoming every obstacle in his path. His personality can range between two extremes. Outside of battles he is modest and refined, often speaking politely and being respectful, as in his conversations with Murai and Muramasa, in life and death combat with his enemies he is cold, calculative and brutal, killing without mercy. However, due to his youth, he can be hotheaded and brash sometimes, rushing head first into undesirable situations, but his flexible nature and ninja training allows him to adapt and think on his feet to find a quick solution

He displays great discipline and an understanding of the balance of power in the world around him. Ignoring the persuit of power to the dismayment of his uncle Murai, Ryu shows no signs of curiosity for the dark powers that dwelled within the Dark Dragon Blade, choosing instead to destroy it when given the chance rather than consume it's immense dark powers. Aside from the Dark Dragon Blade, Ryu also refused to keep it's light counterpart the True Dragon Sword, knowing it's existence upsets the delicate balance of the peaceful world. His discipline is further exemplified when the fiend curse is placed upon him; where a normal human would have given into his or her primal hate, rage and lust for power, corrupting the soul away and degenerating into a fiendish minion, Ryu held himself back limiting his transformation, preventing the corruption of his soul and rejecting the fiendish powers he would have gained.
Walking the harsh path of the ninja, Ryu knows that life can be both cruel and short, especially for one of the Dragon Lineage, a blacklisted lineage with many enemies. He has already felt first hand the brutality of this life, as he watched his best friend who he has known since childhood Kureha, murdered right in front of his own eyes, while his clan is massacred and himself killed as he tries to save his village. Having survived the trauma and escaped death, Ryu refuses to abandon the path returning as a living revenant to exact vengeance upon those who had wronged him.
Though the path he walks has transformed him into a cold, calculative killer, he still retains his humanity, often shown when he selflessly puts himself in danger to protect the people he cares about, and sometimes even showing a mutual respect for an enemy who has walked the same path as his. Ryu has never been shown killing an innocent and on many occasions upheld his duty to protect the world from demonic forces


The son of Jô Hayabusa, Ryu was born into the Dragon Lineage legacy; as required, he would be trained from childhood to walk the path of a ninja, a way of life plagued with danger, pain and sorrow.
As a child Ryu learnt many crucial survival skills under the guidance and watchful eye of Omitsu, the caretaker of the Hayabusa clan's children. Under Omitsu's care Ryu quickly befriended Kureha and the two became inseparable. Training intensified as he grew older, adapting to these difficulties, Ryu quickly excelled among his peers, becoming one of the clan's top students. His skill would earn him the right to bear the name Hayabusa as his own, mastering many ninja skills, to the delight of his father.
As Ryu grew into a strong young ninja, his best friend Kureha became a Shrine Maiden. Growing up, he befriended many other members of his clan, including the veteran who fought beside his father Genjiro, Kureha's younger sister Momiji, and his uncle from his mother's side Murai, who left the clan under unknown circumstances to establish his own rogue ninja clan


Ken Ogawa - Biodata

This is a biodata of Ninja Blade's protagonist character, Ken Ogawa.Basically, he is ninja that is trying oh-so-hard to be just like Ryu Hayabusa of Ninja Gaiden. He jumps out of helicopters, shuns stealth, and fights all sorts of nasty creatures. A parasitic outbreak has hit Tokyo, turning everyone and everything into destruction happy monsters bent on turning the entire world into a pile of rubble. The only hope, naturally, is Ken.

Here is the biodata of Ken Ogawa:
Name: Ken Ogawa
Origin: Ninja Blade
Gender: Male
Classification: Ninja
Age: Likely in his 20's
Powers and Abilities: Super speed, strength, endurance, agility, elemental manipulation, "Ninja Vision" which allows him to pinpoint his opponents' weak spot, it also has the added effect of slowing everything down, allowing Ken to move faster and evade enemy attacks. He can also create powerful shockwaves with his katana.
Weaknesses: His katana requires his life force to wield.
Destructive Capacity: Large building level
Range: Several meters
Speed: Supersonic+ (likely a bit higher)
Durability: Superhuman
Strength: 100 tons+
Stamina: Superhuman
Standard Equipment: His three swords.
Intelligence: Skilled Combatant

October 18, 2011

Sam Fisher

Samuel "Sam" Fisher is the protagonist of the Splinter Cell series of video games (developed by Ubisoft) and novels (endorsed by Tom Clancy). His full name is first seen in Tom Clancy's Splinter Cell, the first game of the series, when he was using the computer in the V-22 Osprey to encrypt his call home. Fisher is voiced by veteran actor Michael Ironside in the video game.

Sam Fisher was a member of Third Echelon, a top-secret sub-branch within the National Security Agency (NSA). He is 177 cm (5 feet 10 inches) tall, weighs 78 kg (170 pounds), has greying brown hair and green eyes. He was the first person to be recruited for field operative of the "Splinter Cell" program for Third Echelon. Fisher is an expert in the art of stealth, trained in various techniques and tactics, and highly trained in fieldcraft. He is also an expert in the Israeli hand-to-hand combat system of Krav Maga. In Splinter Cell: Conviction, he utilized the Center Axis Relock, a modern gun-fighting technique used in close quarters combat. He prefers to work alone in the field.

When not on assignment or at Fort Meade, Fisher resided in a townhouse in Towson, Maryland. Fisher was born on August 8, 1957 in Towson, Maryland.While not much is known about his early life, it is known that Fisher attended a military boarding school shortly after his parents died when he was a child. He later graduated from the United States Naval Academy with a Bachelor's degree in Political Science. While Fisher was stationed at an U.S. Air Force Base in Germany during the 1980s, he met Regan Burns and they married in 1984. They had one daughter together, Sarah Fisher and Regan later divorced and she had Sarah's surname changed. Regan died from ovarian cancer sometime in 2000 (born May 31, 1985 in Frankfurt, Germany).

and Sarah was killed by a "drunk driver" in September 2008. However, it was established that the death of his daughter was no accident. After learning this, Fisher attempts to uncover why his daughter was murdered, and what connections it has to Third Echelon, which has become bogged down with red tape to the point of ineffectiveness and corruption. It is soon revealed that Sarah is alive and would have been used as leverage to frame Sam for an unsuccessful coup against the U.S. President.

Sam's direct supervisor and handler was Colonel Irving Lambert, USA (Ret.) (deceased), who coordinated intelligence and objective updates with Fisher during his missions. In addition to being supported by Lambert, Sam was also accompanied and supported on operations by NSA employees Vernon 'Junior' WilkesAnna Grímsdóttir, Frances Coen and William Redding (introduced in Chaos Theory). One of his aides, Dermot Paul ("D.P.") Brunton (introduced in Pandora Tomorrow), became the head of SHADOWNET Operations, a black-ops group within Third Echelon which uses teams of operatives. (deceased),
Fisher has conducted operations in Canada, the Democratic Republic of Congo, China, Iceland, Israel, East Timor, Indonesia, Japan, Kyrgyzstan, Russia, Ukraine, Turkey, Azerbaijan, Iraq, North and South Korea, Mexico, Panama, Peru, Myanmar, Serbia, the Republic of Georgia, and France in order to complete his missions. He has also conducted operations inside the United States, places such as LAX International Airport in Los Angeles, California, New York City, New Orleans, Washington D.C., Ellsworth Federal Penitentiary in Kansas and the CIA headquarters in Langley, Virginia.

Ubisoft's that during his career Fisher had served in lead character artist Martin Caya established in early interviews about the first game of the seriesAfghanistan, where he had an experience in which he was forced to hide under dead bodies in order to avoid being killed in the middle of an operation. Caya also established that Fisher had served in East Germany and in "other Soviet satellite countries leading up to the collapse of the USSR."
The novel version of Tom Clancy's Splinter Cell establishes that Sam hated his time in the CIA, and that he mostly had official cover (i.e. he was a "diplomatic aide"). The "Bank" mission in Chaos Theory established that Fisher served in Panama during Operation Just Cause when Redding reveals in the level's pre-mission briefing that Fisher was part of a CIA team that raided the same bank during the conflict searching for some of Noriega's drug money. The "Bank" mission also established that he served in Kuwait, where he said he spent the months leading up to the Gulf War "sleeping in a ditch on the road between Baghdad and Kuwait" shortly after the invasion ended in 1990. The end of the training mission in Tom Clancy's Splinter Cellstories from Kuwait". Wilkes makes a comment stating "I've heard crazy things about your work". established that he saw action during the Gulf War in 1991 and was active in Kuwait when Lambert tells Sam "I hope you don't mind I told him ['Junior' Wilkes] some of you.

It was revealed during the flashback level in the series' fifth installment, Splinter Cell: Conviction, that Sam served in southern Iraq during the Liberation of Kuwait campaign when he led a four-man SEAL squad on an operation, which during he and his team was ambushed by Iraqi forces while patrolling a highway along the Al Diwaniyah-Basra border during Operation Desert Storm. Although Sam survived, two of his teammates were killed, and he was subsequently captured. However, his teammate and second-in-command, Victor Coste (callsign "Husky"), who survived the ambush and was left for dead, rescued him after he fought his way through several Iraqi soldiers in order to reach Fisher, who was being tortured for information regarding their mission in the region.

The novel Splinter Cell: Checkmate revealed that Sam served in Senegal where his team was deployed to hunt down and assassinate a French black market arms dealer who had been arming both sides of a brush war between Senegal and Mauritania. Fisher’s team eventually tracked down the arms dealer in Dakar where they eliminated him after weeks of searching through the jungles along the Senegal-Mali border.
Shortly after Fisher rescues Douglas Shetland from a hostage situation during the "East Timor" mission in the second game, Splinter Cell: Pandora Tomorrow, Shetland established that Fisher had served with the Navy SEALs when he asks Sam "Where are the rest of the SEALs?" to which Sam replies and establishing that he left the Navy in 1996 by saying "I came alone. Haven't been Navy for a decade." It's also been established in the original Splinter Cell in the interview with Sam found in the extra features that he was indeed with the Navy SEALs, when he says "I've had the good fortune in my life to work with some really talented and professional people. U.S. Navy SEALs, the folks at Third Echelon. All real pros.According to his DD214 from the website for Double Agent, Sam rose to the rank of Lieutenant Commander (O-4) The "Sam Fisher Interview" was an exclusive behind-the-scenes video with Sam going undercover as Ubisoft's "technical advisor" after the "Presidential Palace" level.

As a covert operative of the U.S. government, Fisher approaches his target objectives in a gruff, no-nonsense manner, but maintains a light-hearted relationship with his colleagues and even with his momentary hostages (even if he is going to kill them). Fisher has little patience for government bureaucracy or political maneuvering. A political realist, Fisher maintains a cynical, jaded and sarcastic sense of humor about the covert, illegal, and often morally ambiguous nature of his work. In Pandora Tomorrow, when Lambert informs Fisher that "Nobody knows whether he's (Norman Soth) a U.S. Agent or a terrorist" Fisher replies that "Those things aren't mutually exclusive."
At the same time, he is highly loyal and a staunch believer in the ideals his work ultimately protects. He is quickly angered by the casual slaughter of civilians or unarmed military personnel by his enemies.
In the original Splinter Cell, Fisher is a new member of Third Echelon, and thus his interactions with his commander Colonel Lambert are relatively straightforward and respectful. At the same time, Fisher does drop the occasional "smart" comment at particularly unusual or obtuse mission orders. For instance, during the final level in Pandora Tomorrow, Sam is in an elevator that shuts down when his enemies cut the power. Lambert informs him that the lights went out, and Sam retorts with a sarcastic, "Thanks, Lambert."
In Splinter Cell: Chaos Theory, Fisher is shown as rather ruthless towards his enemies, and he appears fairly disappointed when Lambert orders him to avoid enemy fatalities as part of his mission parameters. Frequently holding captured enemies at knife-point, his dialog with them is creative and highly intimidating, though often morbidly humorous to the audience. For example, in the "Penthouse" level in Chaos Theory, Fisher captures a guard and says: "Pick a number between 1 and 10". When the guard guesses, Fisher says: "Huh. Lucky guess. You get to live. Now tell me something useful or we'll play another round".
However, it must be said that Sam is not a sadistic individual as he states in the Chaos Theory trailer "... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell."
It is stated in the manual to Splinter Cell: Chaos Theory that Fisher's dark sense of humor during missions is his way of dealing with the tension that he feels during a stealth operation. The manual explains that Fisher is an extremely competent and experienced soldier and operative, he is also keenly aware of his own limitations and mortality, and thus he uses humor to help keep himself calm in the frequent dangerous situations he is often ordered into.
Throughout the games, Fisher attempts to uphold what he believes is "right". A notable instance occurs in Chaos Theory during the war in the South Korean capital of Seoul where Lambert instructs Fisher to leave the unconscious bodies of downed pilots at the scene of the crash, which Fisher is about to demolish via airstrike. While the game allows the player to demolish the site, he or she can first pick up the pilots and carry them to safety. Lambert tells Fisher to stop because it may compromise the mission, but Fisher continues anyway. Lambert then reminds him that his valiant actions can not be officially recognized and that he will not receive a medal, to which Fisher replies, "Medals don't help me sleep at night, Lambert."
Another instance is when Fisher is ordered not to tamper with the corpse of tortured computer engineer Bruce Morgenholt, whose body could not be extracted. The player may choose to cut down the ropes binding the corpse, causing Lambert to admonish Fisher who replies by saying, "Just because he's dead doesn't mean I have to leave him here hanging like a piece of meat ... You can spare thirty seconds for some simple dignity."
Occasionally, Fisher demonstrates complete contempt for the mission objectives to the point where the player may decide to not comply with all the parameters. In one instance in Pandora Tomorrow, Fisher is suddenly told to kill Dahlia Tal, a Shin Bet double agent with whom he had been working. If the player kills her, Fisher angrily asks, "Tell me what I just did, Lambert", and "Killing unarmed women seems mighty close to terrorism." If the player does not, Lambert shouts at Fisher to which Fisher responds, "I'm going to need a little more warning to shoot unarmed women," and "You said jump, and I didn't. When I get back to the States, I'll sit facing the corner in a cone hat." In either case, Fisher openly declares his moral disagreement with the order to shoot Tal.
Another time he shows contempt for the missions, is in the bath house level of Splinter Cell: Chaos Theory, when the player has the choice to shoot Shetland or not. The player can shoot Shetland, but if he holsters his weapon, then Shetland will attack, and Sam will be forced to kill him anyway. He holds loyalty in very high regards and maintained multiple times in the story that he felt Shetland was playing straight. "If Shetland's crooked I'll take him down myself", he mentions as the plot thickens. At the climax of Shetland's rogue-rant in the Japanese bathhouse he taunts Sam with lines like: "You've made yourself the instrument of a policy you don't believe in, Sam. Walk away", "Blood is thicker than water and you and I have bled a lot together. You're trading your honor for their agenda", and "You wouldn't shoot an old friend". Douglas' betrayal toward Sam by trying to shoot him despite having holstered his weapon makes Sam sarcastically remarks"You're right...I wouldn't shoot an old friend", as he was forced to stab him instead.
Another side of Fisher's personality is his occasional compassion for unlikely individuals. One example is during the "Kalinatek" level of the original Splinter Cell, when he talks to a wounded technician who asks Fisher to carry him to the medical room. After he does so, the technician will talk with Fisher more before he dies.


Athletic Skills

Fisher is extremely agile and athletic. He is capable of many different climbing and scaling abilities, such as step-jumping to climb raised walls, performing a split leg maneuver to keep himself supported for a long period of time, as well as being able to hold tight to ceiling pipes or even the undercarriage of a moving train. He is also strong enough to lift the body of a full grown man onto his back and carry it around, and can run somewhat faster than the average soldier.
Fisher uses very unorthodox climbing techniques (split jumps, half split jumps, drop kick attacks, Inverted Neck Break, difficult techniques to climb pipes, etc.). Speculation points to his having cross-trained with Israeli hostage-rescue rappelling and climbing sections, also known as "Terror Monkeys." These people are widely acknowledged experts in climbing in order to conduct assaults from above. In the novel, Fisher's acrobatic maneuvers extend to using not only walls, but also furniture and even human beings to push off from in order to escape. Strictly speaking these are not unarmed combat techniques - Many of these techniques are forms of parkour, for instance, in Conviction Sam can wallrun up to get to higher ledges and can perform a small variety of vaults. If you pay close attention to Sam as you make him jump out of a window or over a rail he will do a simple vault and go into a cat grab. As the player does so then he/she can make Sam shimmy to the sides, climb, or drop.

Stealth Tactics

As the nature of Fisher's job relies on stealth and non-detection, he is highly adept at blending into shadows and moving silently. He is able to sneak up on most opponents undetected and quickly subdue them using either lethal or non-lethal means.

Close Combat

The first novel,Tom Clancy's Splinter Cell, and the series' fifth game, Splinter Cell: Conviction, establish that Fisher "exclusively uses Krav Maga for unarmed combat. Krav Maga is a combat form that was developed by the Israeli Special Forces. He has reached the advanced level of 3B under the tutelage of his instructor, Katia Loernstern (who later dies in the second novel, Splinter Cell: Operation Barracuda). This system is widely used by special operators, police, and similar personnel. It also bears mentioning that even though he is an American and he specifically states that he is not Jewish, he had an excellent working relationship with Israeli security services, and he seemed intimately familiar with Israeli weapons (including brand new ones). However in the first two games Fisher's hand-to-hand capabilities seemed limited in direct combat with opponents, (this was obviously for gameplay purposes) but becomes much more effective in hand-to-hand combat and even gains the ability to use a knife to deadly effect in Chaos Theory.


Fisher possesses a command of a startling number of foreign languages and scripts including Russian, German, Korean, Arabic, Chinese, Persian and Spanish. This is stated and demonstrated explicitly in the novels. However, in Pandora Tomorrow there are two instances where Sam asks a guard how good their English is.


Although Fisher usually fires right-handed, he is also able to shoot left-handed (Chaos Theory), in order to keep better cover without any apparent loss of accuracy. It is unknown whether he acquired or perfected this talent in the time between Pandora Tomorrow and Chaos Theory or he always had this ability without it being included in the first two games' controls, but the former seems unlikely.


October 09, 2011

Monster Hunter's Flagship Monster

Generally, there are some monsters in Monster Hunter which have showed up as advertisement of the game and has an important part on the game and the story line...These are a Monster that have been an Icon in the Monster Hunter Video Game, called Flagship Monster:

1.  Rathalos

Flagship Monster in:
Monster Hunter
Monster Hunter Portable
Monster Hunter Freedom

Rathalos are medium to large-sized flying wyverns, with their most notable features being their crimson appearance and huge fire patterned wings. Rathalos inhabit many areas; they are most commonly found in the Forest & Hills, along with the Volcanic zone and the Swamp zone. In Monster Hunter 3 they can be found in the Volcano and Deserted Island.
Rathalos spend most of their time fighting while airborne. This ability to live in the strangest and harshest of climates makes the Rathalos renowned far and wide as the King of the Wyverns. So far Rathalos have appeared in every single Monster Hunter game in the series, even including the spin-off MH Diary: Poka Poka Felyne Village.
There are two Rathalos subspecies; an Azure variant inhabiting the same zones as its red cousin, and a more solitary subspecies, the Silver Rathalos, that inhabits a far more secluded area, the ancient Tower, as well as the Swamp zone occasionally. All Rathalos are male with a female counterpart known as the Rathian.
Rathalos have a whole variety of attacks, ranging from burning the hunter with a set of three fireballs from the air, to their incredibly deadly poison scratch, which leaves the hunter both poisoned and stunned.

2.  Azure Rathalos

Flagship Monster in:
Monster Hunter G

Azure Rathalos, also known as Blue Rathalos, is a subspecies of Rathalos whose shell has a bluish green color, and has higher stamina, as well as being more aggressive. Azure Rathalos is most commonly encountered in the Forest & Hills - however, it can also be found in the Volcanic Areas.
Azure Rathalos' Scales and Shells can be used to make a substantially more powerful version of Rathalos armor, although they both exhibit the same weaknesses to Dragon. The various armor sets made from Azure Rathalos materials are highly prized and valued.
Its wings are more difficult to damage than the other Rathalos color variants; however, like Rathalos, its head is its most vulnerable area, and will take more damage regardless of weapon type. Also, its charge has improved homing capabilities, and it hovers in the air to attack more than the normal Rathalos. It also has a tendency to stop and turn after a charge, unlike the normal Rathalos. As such diving is not recommended to dodge his charge as he may do it a second time.

Azure Rathalos is the flagship monster of Monster Hunter G.

3.  Kushala Daora

Flagship Monster in:
Monster Hunter 2 DOS

Kushala Daora is a wind-type Elder Dragon armed with a great variety of attacks: The Daora's most common element-based attack is its wind breath that can freeze the hunter if it is in the Snowy Mountains. Other living habitats include the Jungle, Desert and the Town. Kushala Daora is the flagship monster of Monster Hunter 2 and appears in the opening movie and cover of the box.A typical Kushala has silver-colored skin constructed of a unique ore grown naturally by the Dragon. The rarer Kushala is one whose metalic skin has rusted to form a dark brown/red crust covering the skin. This skin is (at a later date) shed in a similar fashion to that of snakes, to reveal a softer shinier grey.
Hunters usually fight their first Kushala in the 4* Elder Quests (The Frozen Dictator).

4.  Tigrex

Flagship Monster in:
Monster Hunter Portable 2
Monster Hunter Freedom 2

Tigrex is a Pseudowyvern known for its highly aggresive nature. The Tigrex lives in the desert and migrates to the Snowy Mountains to feast on Popos, which seems to be its prefered food. They are visibly recognizable by the orangish-yellow skin with blue stripes.
As pseudowyverns, their wings have evolved into forelegs, which makes them very fast, but they only fly when moving to another zone. When coming from a high area, they drop straight down, rather than slowly hovering down like most Wyverns. When they don't see the hunter, however, they may slowly hover down.
In Monster Hunter Frontier, Season 9.0, Tigrex is considerably improved. It now has slightly enlarged horns and is missing one eye; it also has several new attacks, including: a tail-brush, where it wipes its tail in a 180 degree arc behind itself; a vastly improved roar, which covers a far greater area; a frenzied series of agile leaps; a double 360 degree body spin; and finally a triple forward bite.

5.  Nargacuga

Flagship Monster in:
Monster Hunter Portable 2nd G
Monster Hunter Freedom Unite

Nargacuga is the main, and flagship, monster of Monster Hunter Portable 2nd G and Monster Hunter Freedom Unite. It looks vaguely similar to the Tigrex, (the flagship monster of Monster Hunter Freedom 2), but fights in a significantly different way. Also infamously known for its bladed wings and tail slams.
It has black scales, black fur and nightmarish red eyes, giving it the look and style of a predatory black panther. Its dark, feral appearance suggests that it may mainly be a nocturnal predator. This wyvern has been sighted within the Great Forest at night and daytime, Jungle, and also the Old Swamp. When it's in rage mode its eyes glow bright red and leave a trail of reddish lines when Nargacuga moves. Also, its tail erects large spikes which can be flung and linked up with its attacks for devastating hits. Their vertebrae and tail muscles are extremely flexible, making the tail of Nargacuga also prehensile. Its tail is also its most powerful weapon. The scales at the end of the tail can also be shaken to produce rattling sounds similar to a rattle snake's.
Like Akantor, they are surprised by the shock of sound (Sonic Bombs, Barrel Bombs, etc.) which will make them enter rage mode as soon as they recover.
Like the Tigrex, Narga's face can be broken, as can its wings can be cut. If Narga's tail has been damaged enough, it can be cut off, but only during a state of Rage. It is also immune to Pitfall Traps unless it is in Rage Mode or put to sleep.

6.  Lagiacrus

Flagship Monster in:
Monster Hunter 3 (Tri)

Lagiacrus is a blue Leviathan that mostly dwells in the sea/deep bodies of water and comes onto beaches to sunbathe. It has a hood-like crest on its neck to aid in sunbathing. The dermal spikes on its back glow white when it is using strong thunder attacks, and its mouth gurgles with Thunder when it is enraged. Lagiacrus is found only at the Deserted Island and Flooded Forest. It is most at home in the water, but also is more than capable of fighting on land.
When a Lagiacrus is fully sunbathed, it turns a dry grayish-blue color and its dermal spikes turn a pale red, such as in the picture below. When it returns to the water, Lagiacrus regains a striking deep blue color and its spikes return to their original color of a very light beige.

7.  Jinouga

Flagship Monster in:
Monster Hunter Portable 3rd

Jinouga is the flagship monster for Monster Hunter Portable 3rd. It is also known as the Thunder Wolf Wyvern. Jinouga is classified as a Fanged Wyvern Species, a new class of monsters that are neither Pelagus or Flying Wyvern.Jinouga has incredibly developed strong limbs, sharp fangs and claws. Its front limbs are extremely powerful and can kill prey in one brutal blow. Despite its hulking size, Jinouga is very agile and is able to perform many impressive maneuvers. The spikes on its body mostly lie straight against its body, but when it has built up an electric charge, they stand out straight into the air. If attacked enough it loses the electric charge and becomes much less aggressive and wary with its movements. This lasts until it can build up another charge. If the charge is lost, Jinouga will gather energy in order to increase its attack power. During this idling state, Jinouga becomes open to attacks. Hunters have approximately 6-7 seconds to stagger Jinouga and cancel the process. This happens in two stages, first a weaker preliminary charge, then the stronger charge. Attacking Jinouga during its second charge is risky, as it will summon large bolts of lightning after it is done charging.

8.  Bracchidios

Bracchidio is a new monster set to make an appearance on Monster Hunter 3 G for the 3DS. It is purple in coloring, apart from the bright green plasma/slime-tipped arms and horn. Belonging to the Brute Wyvern monster class, it lives in the harsh environment of the Volcano. It attacks by swiping its powerful arms at hunters and slamming the ground with its arms, creating green jelly-like puddles. The puddles gradually turn to a red hue before exploding and appear to have sticky properties. It is also capable of smashing its horn directly at the ground, creating an explosion that covers a large area in front of it. Also unusual to a Brute Wyvern, it has enough leg muscle to leap sizable distances. Its arms take on a more yellow appearance when enraged, leading to the puddles also exploding faster from the increased body heat.

Elder Dragons in Monster Hunter

Elder Dragons are unique creatures that are able to live in a variety of landscapes and have a long lifespan. Although named dragons, they don't all necessarily have four legs or wings. Some may be horse-like like the Kirin, or octopus-like like the Yama Tsukami because of their unnecessary fitting into any categories of monsters. There were only 3 Elder Dragons in the original Monster Hunter (Kirin, Lao-Shan Lung and Fatalis). In Monster Hunter 2, that amount was increased to 12. Most of the added Elder Dragons are very vulnerable at their sides, leading Capcom to add something extra like the wind barrier for the Kushala. A trait unique among Elder Dragons is that if they are injured by the hunter, they may flee to a different area. Elder Dragons are the most unique and often the most difficult to defeat. The Raviente, a new monster exclusive to Frontier, possesses features of the Lao Shan Lung, although it could be an entirely new species. The only Elder Dragons that have sub-species are Lao Shan Lung, Fatalis and Raviente. Teostra and Lunastra are not sub-species. They are both counter parts like Rathian and Rathalos. Compared with the normal Monster, the Elder Dragon is more enormous and powerfull and sometimes, they can't be killed in a single quest.

OK,,these are the Elder Dragons which appeared in Monster Hunter Universe:

1.  Kirin

Kirin resemble white unicorns with their horn and their glowing white aura. It casts a pure white "shadow" under it at all times. The Kirin can summon lightning to strike attackers, or the area around it. The Kirin can be seen in the Tower, Snowy Mountains, Swamp, Old Swamp, Battlefield, and Old Jungle
Similarly to White Fatalis, Kirin's mane will continue to move or "flow" after its death. The Kirin has the least amount of carves of all the Elder Dragons, with only 2 carves being obtainable and nothing that can be broken off the Kirin for extra rewards. When it is close to death Kirin won't go into rage mode for a while, no matter how strong the attacks are.
In Monster Hunter Frontier Season 10.0, Kirin is considerably improved. It is surrounded by sparks of electricity at all times, is capable of performing a double back kick, a frontal flip that also releases a vast swathe of lightning, a charge so fast it almost seems to teleport and a huge array of new, powerful, and highly accurate lightning attacks

2.  Lao Shan Lung/Ashen Lao Shan Lung

Lao-Shan Lung, or "Lao" are gigantic Elder Dragons popularly believed to be the size of a mountain. This giant, slow moving creature would go in hibernation until it's necessary to leave the area.
In Monster Hunter, Laos could only be fought online. The extremely hard scales on its back develops from the Lao walking directly through mountains. According to the Monster Hunter Freedom 2 info magazine, Lao Shan grows as his body receives floating particles from the atmosphere. The red tint comes from the iron deposits near their environment; the blue tint comes from ash particles from the Volcanic Belt. This process takes an untold amount of time, suggesting that Lao-Shan Lungs have extremely long life-spans.

The Ashen Lao-Shan Lung is a subspecies of the Lao-Shan Lung. It is essentially the same creature, only possessing a different coloring and increased health. They typically migrate from volcanic areas in the time of season where the temperature becomes too hot to handle. The grey appearance of their massive scales is due to life long exposure to the ashes from volcanic eruptions rather than the iron-like particles found near Pokke village.

3.  Fatalis/Crimson Fatalis/White Fatalis

Fatalis is the end-game Large Monster for Monster Hunter. He could only be fought online in the original Monster Hunter. The setting is at night in Castle Schrade. He is one of the three Elder Dragons in the original Monster Hunter, the others being Lao Shan-Lung and Kirin. The first of the Fatalis brethren

Crimson Fatalis, also known as Red Fatalis, is a Black Fatalis whose shells and scales have become their reddish-crimson color after generations of exposure to the Volcano. Crimson Fatalis is the second of the Fatalis brethren and it lurks in the depths of the Volcanic Belt, where it lives as one with the environment

White Fatalis is the third of the Fatalis brethren. Like Kirin, the coat of a White Fatalis produces a bright white aura. It has the ability to call forth red lightning storms. Another trait that White Fatalis shares with Kirin is that when he is dead, his "mane" flows like it is still alive. The White Fatalis has an organ that can produce an "electric ball" that can be shot out from its mouth.

4.  Chameleos

Chameleos is a large and poisonous chameleon-like Elder Dragon that has the ability to camouflage itself with invisibility almost all the time to blend the surroundings of Forest and Hills, Swamp and Jungle as long as the horn and the tail remains. They have a hood on their neck similar to real-life cobras that might help them in their flight, as well as a leaf-shaped tail and horns that aid its camouflage.

5.  Lunastra

Lunastra is a medium sized, blue-tinted, female counterpart of the Teostra. They commonly live in high cool Towers, and hot regions like the Volcanoes. Lunastra has also been spotted in the a Desert by a few hunters. Lunastra is the offline final boss for Monster Hunter 2
Lunastra, and their male version Teostra, are unique monsters because they actually use their Flame Sac to produce a fire breathing effect, rather than just a beam or a fireball. The Lunastra can produce a highly flammable powder and, by using its wings, spread it across the air. It then gnashes its teeth to create a spark, which then causes the powder around itself to ignite and explode. The explosions have random range; they can be either close, reasonably far away or very far away from where she's standing. If the sparks are red, then the explosions will be close, but if the sparks are yellow, then the explosions will be distant.

6.  Teostra

The Teostra is a male Elder Dragon whose distinct features are its large crimson mane and two curved horns. They are most often found in hot areas such as the Desert and the Volcano, but have been known to venture into the Swamp. Teostra, as well as its female counterpart Lunastra, have a dangerous fire aura that deals constant poison-like terrain damage to hunters standing nearby.

7.  Kushala Daora/Rusted Kushala Daora

Kushala Daora is a wind-type Elder Dragon armed with a great variety of attacks: The Daora's most common element-based attack is its wind breath that can freeze the hunter if it is in the Snowy Mountains. Other living habitats include the Jungle, Desert and the Town. Kushala Daora is the flagship monster of Monster Hunter 2 and appears in the opening movie and cover of the box. A typical Kushala has silver-colored skin constructed of a unique ore grown naturally by the Dragon. The rarer Kushala is one whose metalic skin has rusted to form a dark brown/red crust covering the skin. This skin is (at a later date) shed in a similar fashion to that of snakes, to reveal a softer shinier grey. Hunters usually fight their first Kushala in the 4* Elder Quests (The Frozen Dictator)

The Rusted Kushala Daora is an older Kushala Daora that hasn't shed its metallic scales recently. In response, its shiny, silver, metallic skin becomes a rusted brown. It can be fought in a download quest in Monster Hunter Freedom 2, and in the Gathering Hall (Quest Level 5, only able to start Quest if players has completed all HR2 and 3 Quests). Both of these Quests happen in the Town. In Monster Hunter Freedom Unite, it fights the same as a Kushala Daora and has the same carves. It should be noted that when hunters fight it, there is no storm, so all Barrel Bombs can be used. The head crest will only break when the Rusted Kushala Daora reaches 60% health

8.  Yama Tsukami

Yama Tsukami are amongst the oldest creatures known to hunters. Their skin is covered by Dragonmoss and Dragonwood. They have four tentacles and a pair of 'whiskers'. They also drop Dragonwood and Dragonmoss as rewards. When enraged, their red eyes glow yellow.
Their classification as an Elder Dragon is simply due to the fact that they do not fit into any category, like the Kirin. This mysterious creature's place in relation to other monsters is completely unknown. Although of tremendous size, it is able to constantly stay up in the air with no support. Their attacks are slow but devastating.
They seem to have a symbiotic relationship with Great Thunderbugs, which lets them rest inside a Yama Tsukami's body until they mature. In return, the Great Thunderbugs assist them by attacking Hunters. These Thunderbugs can explode when they are near a Hunter, causing a good amount of damage to their target.

9.  Ceadeus

Ceadeus is an extremely large, whale-like Elder Dragon that first appeared in Monster Hunter 3. It resides in a series of underwater canyons and ruins deep below Moga Island, but is unable to travel onto land. Ceadeus is the end-game boss in the offline campaign.
Ceadeus' right horn is much thicker than its left and halfway envelops its right eye. It can be broken off and carved twice. Its neck resembles Lagiacrus' hood-like structure, but with a large fur coat underneath. This 'beard' can be broken and its hood and tail scarred. The quest can be taken multiple times, with Ceadeus unable to recover its health between quests. Eventually, once enough damage has been dealt, it will be killed.
Ceadeus is the first monster players fight able to inflict Dragonblight, a status effect that decreases affinity for a fixed amount of time before disappearing. Other monsters capable of inflicting this ailment include Deviljho and Alatreon, and it is unique to monsters with the dragon element. Ceadeus has its own Sword and Shield, Great Sword, Long Sword, and Switch Axe.

10.  Jhen Mohran

Jhen Mohran is a huge monster found in Monster Hunter 3 and in Monster Hunter Portable 3rd. In Monster Hunter 3, Jhen Mohran can only be fought online, but it can be fought in both the Village and Guild quests in Monster Hunter Portable 3rd. It lives only in the Great Desert.The first time the players can encounter this monster is in a HR30 Urgent Quest called "The Festival Of Fear". It is also available in two event quests.
The people of Loc Lac have a festival when it comes. The Guild master hires hunters to kill it so they can mine unique ore found exclusively on its body.

11.  Alatreon

Alatreon, sometimes referred to as the "Glittering Black Dragon" is a fierce Elder Dragon living in a volcano region called the Sacred Land. It is the final end-game boss online in Monster Hunter 3. Alatreon is elementally unstable, possessing control over the Dragon, Fire, Thunder, and Ice elements. When weakened, Alatreon will fly high into the air and rain down ice crystals. Some ice crystals fall on random spots while others may target certain players. Alatreon will only use the Ice and Thunder elements while in the air. It is said that it has the abilities of all the True Elder Dragons (Kushala Daora, Chameleos, Lunastra and Teostra), although, since it is elementally unstable, it is unable to truly harness that power.
Alatreon does return in MHP3rd, with some new attacks, such as a double horn thrust, as well as better-harnessing its elemental control. Now it is able to call down Lightning to strike the hunter, much like the White Fatalis, both on the ground or in the air. When it is about to perform this attack, its horns will glow blueish-white. Its colors are also more pronounced when it is using the various elements. There are also violent storms around the Sacred Land area in MHP3rd.

12.  Amatsumagatsuchi

The final boss for Monster Hunter Portable 3rd. It spends most of the time airborne and is capable of unleashing devastating beams of concentrated wind and water. It seems to possess the ability to manipulate storms and wind, as it is surrounded by a hurricane wherever it goes. It has been sighted above the Mountain Stream, attacking an airship manned by a Hunter and his comrades.
In battle, Amatsumatgatsuchi hovers above the ground. Its movements are reminiscent of fighting the Leviathans underwater in Monster Hunter Tri, and many of its attacks are similar to those used by them, such as the charge, tail whip, and roar animations. He also has a wind barrier around his body, though it doesn't cause the hunter or attacks to be deflected, unlike Kushala Daora's wind barrier. However, Ballista shots will be somewhat less effective as long as the barrier remains active. The barrier is somewhat less stable than Kushala Daora's, as it temporarily disappears when Amatsumagatsuchi uses certain attacks.
When angered, his eyes begin to glow, and when Amatsumagatsuchi is damaged enough, it will enter a second state of rage: its horns will shine in a golden glow and the whole body will be covered with purple markings as the storm around it intensifies. (The second part of the theme will begin playing as well.) This second rage state means that Amatsumagatsuchi will become far more aggressive and use its most powerful attacks, but unlike White Fatalis and its armor mode, its head will take more damage instead of less (the defense of all of its other parts remains the same).
One of its most dangerous attacks is when it creates a small twister that begins to suck in the hunter, then hits them hard with a tornado-shrouded charge. Even if the first main twister is avoided, he will revolve around the second twister, encompassing a wider area with every revolution. If the hunter is close enough when hit, it will cause him/her to fly back into the twister. The second twister will remain on the field for several seconds before disappearing and can still damage the hunter.
When weakened enough, Amatsumagatsuchi uses its other most powerful move: it flies high into the air and uses three massive water beams. The attack consists of two parts; the beams themselves will strike the ground, and then the areas where the ground was struck explodes with water.

13.  Raviente/Raviente Subspecies

Raviente is a monster first featured in the Monster Hunter Frontier 7.0 Update. Raviente is a giant, tusked serpent living on a lonely island far from civilization. It can burrow both underground and underwater. Raviente's roar is on a whole other level unlike any seen before, requiring a skill larger than High Grade Earplugs to block.Raviente primarily attacks by smashing its face into the ground causing an array of flying rocks. Because of the succession of these hits, hunters caught in the vicinity will become knocked out (dizzy). Once in awhile, Raviente will become stuck into the ground for roughly 15 seconds, becoming vulnerable. It has many devastating attacks like its gigantic fireballs, but Raviente will deeply inhale before releasing them, giving ample warning. The various islands in which it is fought have green spots that randomly appear on the ground, and by standing on these, you will recieve a health boost; however, there are also darker, brownish spots which slowly sap away your health when you step on them.
Raviente can release a powder that ignites, much like the Teostra. After burrowing into the ground, there will be a series of volcanic geyser eruptions similar to Akantor's fire pillars, except that it takes a bit longer before it explodes. Stepping onto the fire area decreases hunters health. It is also capable of apparently summoning a hail of meteor-like rocks to bound across the field, although they may be a coincidental natural occurrence. It appears to be the largest monster in the Monster Hunter universe thus far.

The color variant of Raviente, released as part of the latest update to Monster Hunter Frontier, Monster Hunter Frontier Season Forward 1. Instead of a reddish shell it is white, with green eyes and a more muted shell and fins.
It seems to inhabit Geyser Island, and to have a whole new set of moves, including the ability to roar while its head is stuck in the ground, causing rocks or water to splash all over the area. Raviente Subspecies also has a new move where it digs and resurfaces faster than an ordinary Raviente, a large tail slam, the ability to suck wind using its mouth, and roaring on the Volcano to cause volcanic rocks to fall over the hunters below.
Also, unlike the previous normal Raviente hunts, new weapons like Balloons, Felyne Ballistas, geyser bombs, Underground Sonic Bombs and more weapons can be used against Raviente Subspecies. The weapons' effect are as follows:
  • Underground Sonic Bombs can unearth Raviente Subspecies while it is underground.
  • With Felyne Ballista, Felynes with a Ballista Bowgun pop up and fire Ballista Shots at Raviente Subspecies.
  • Geyser Bombs can be placed on Geysers to fire at Raviente Subspecies.
These weapons seems to be bought from a man at the base camp.

14.  Rukodiora

Rukodiora is a new Elder Dragon featured in the newest update of Monster Hunter Frontier, Monster Hunter Frontier Season Forward 1. It inhabits a new Fort type area, the Interceptor's Base, to which it is laying siege. Its Japanese name 極龍 means Magnetic Dragon. It shares the same general build as other Elder Dragons. It has large gold colored horns that can be broken three times, golden wings, grey scales, and spines along its tail. A dark circle, along with boulders and other debris surrounds Rukodiora.
When attacking, Rukodiora uses the levitating debris around it to throw at hunters. It also uses its claws to swipe at the hunter, releases elemental balls and has a sweeping beam. It also appears to manipulate magnetism in a complex way while its magnetic rings allows it to manipulate polar magnetism when it is in rage mode. It first inflicts the status through contact with any of its red attacks or through an orange 'dust' from its wings. When its ring flashes red, anyone who is magnetised will be drawn to Rukodiora. When its ring pulses blue, the magnetic attraction ceases, however, it in turn allows it to inflict its status again.
Rukodiora can be paralyzed but can still move around while paralyzed, unlike most of the previous monsters that remain in one place. Rukodiora is also susceptible to Poison, Sleep, Flash Bombs, and KO with Impact attacks. When its tail is cut off or horn is broken, it will temporarly lose its magnetic ability.


Monster Hunter 3G on Nintendo 3DS


The upcoming Monster Hunter 3 (Tri) G is a sequel to the Wii title Monster Hunter 3 (Tri), and will be released on the Nintendo 3DS. The underwater features that were not present in Monster Hunter Portable 3rd will again return in this game, with a different control scheme. The game will feature local wireless play, and 3DS Streetpass functionality.


Main Article:
  • A new Brute Wyvern named Bracchidios, which resides in the Volcano. It is also the flagship monster of the game.
  • Lagiacrus now gains its own subspecies.
  • Returning monsters from Monster Hunter 3 are (as confirmed so far) Sharq, Epioth, Altaroth, Kelbi, Jaggi, Jaggia, Baggi, Ludroth, Uroktor, Rhenoplos, Great Baggi, Great Jaggi, Qurupeco, Barroth, Gobul, Agnaktor, Rathalos, Rathian, Lagiacrus, Uragaan, Diablos, Barioth, Royal Ludroth, Jhen Mohran, Gigginox, and Ceadeus.
    • Some of these monsters have new attacks such as: Gigginox laying eggs on its back, Qurupeco performing a Sleep-inducing dance, Uragaan connecting its roll into a jaw slam, and Jhen Mohran expelling a jet of sand from its mouth.
  • Returning monsters from Monster Hunter Portable 3rd are (as confirmed so far) Furogi, Urukususu/Urcusis, Royal Ludroth Subspecies, Qurupeco Subspecies, Gigginox Subspecies, Uragaan Subspecies, Agnaktor Subspecies, Barroth Subspecies, Black Diablos, and Barioth Subspecies.
  • Returning 1st and 2nd Generation Monsters are (as confirmed so far) Azure Rathalos, Pink Rathian, Plesioth, and Bullfango. These monsters have been revamped for the game

More Features

  • Another Shakalaka called "Kayanba" is able to join hunts. It appears that Kayanba is Cha-Cha's rival. Both can join the hunter in the single-player campaign, similar to the Felyne comrades seen in Monster Hunter Portable 3rd. There is also the possibility to bring one of them into multiplayer.
    • According to the trailer, Cha-Cha has a new mask in the design of a knight´s helmet which acts as a whetstone.
  • The Mountain Stream from MHP3rd is making a return.
  • A new camera feature now allows hunters to center the camera on nearby monsters rather than the direction they are currently facing. This feature is optional and can be toggled via the bottom screen.
  • The bottom touch-sensitive screen can be customized to access various kinds of info and menus. The map can be displayed on this screen, freeing up space from the top screen.
  • All 12 weapons types present in MHP3rd will be returning in Monster Hunter 3 G.
    • The trailer has shown the underwater capabilities of the Dual Sword, Gunlance, Hunting Horn, and Bow; weapons which were not present in Monster Hunter Tri.
    • Similar to MHP3rd, Bowguns are split between Light and Heavy, omitting the Medium type and unique customization present in Tri.
  • The city of Loc Lac from Monster Hunter Tri will be replaced with Tanjia Port.
  • Supports local wireless multiplayer via multicart and SpotPass but does not support single cart Download Play.There has been no official confirmation of Wi-Fi features yet.
  • Village Quests will have High Rank equivalents. These quests will include some of the subspecies from MHP3rd.
  • Monster Hunter 3 G is the first game in the franchise to feature dynamic shadows (i.e., realistic shadows which react to a light source).
  • Several of the returning monsters' armors have been revamped, such as that of the Barioth and Azure Rathalos. It is currently unknown if they are G-rank armors or if they will be replacing the designs from Tri.
  • Free Hunting in Deserted Island, and Moga Village's Moga Farm from Monster Hunter 3 makes a return to this game


Returning Azure Rathalos

Returning Diablos

Returning Lagiacrus

Returning Pink Rathian

Returning Plesioth

Pink Rathian Armor

Bracchidios Armor

Lagiacrus Armor

Azure Rathalos Armor

Battling Bracchidios

Battling Plesioth in Underwater

Battling Lagiacrus in Underwater